2025-09-22
Time & Seasons: Making Days Feel Alive
We map real minutes to in‑game days so designers can tune pacing (e.g., 30 real minutes per day). Seasons are customizable in Project Settings—names and days per season—so events and crops can slot cleanly.
Under the hood, a world time subsystem tracks hours, days, seasons, and exposes Blueprint helpers for UI and logic. The day/night switch sets ambience (lights, music) without breaking calm play.