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2025-09-22

Time & Seasons: Making Days Feel Alive

We map real minutes to in-game days so designers can tune pacing (for example, 30 real minutes per day). Seasons are configurable - names and days per season - so events and crops can slot cleanly.

Under the hood, a world time subsystem tracks hours, days, and seasons, and exposes helpers for UI and logic. The day/night switch sets ambience (lights, music) without breaking calm play.

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