2025-09-23
Dialogue & Quests: From Text to Play
Writers can paste structured text into the Narrative editor to produce branching dialogue: player choices line up, branches flow properly, and spacing stays readable. For quests, a [QuestSpec]
block generates branches, states, and common tasks like GoToLocation and Complete Data Task.
Metadata such as quest name/description populate the template and class defaults on paste, speeding iteration for designers.