2025-09-23

Dialogue & Quests: From Text to Play

Writers can paste structured text into the Narrative editor to produce branching dialogue: player choices line up, branches flow properly, and spacing stays readable. For quests, a [QuestSpec] block generates branches, states, and common tasks like GoToLocation and Complete Data Task.

Metadata such as quest name/description populate the template and class defaults on paste, speeding iteration for designers.

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