2025-09-23
Dialogue & Quests: From Text to Play
Writers can paste structured text into the Narrative editor to produce branching dialogue: player choices line up, branches flow properly, and spacing stays readable.
For quests, a [QuestSpec] block generates branches, states, and common tasks like GoToLocation and Complete Data Task. Metadata such as quest name and description populate template defaults automatically.
Comments
Saved locally in your browser.